Projects from Prof. Dr. Marc Beutner
SAFE - Streaming approaches for Europe Enhancing the digital competences by streaming approaches for schools to tackle the challenges of COVID-19
COVID-19 is affecting daily work in all schools. In the current situation, which is strongly characterized by the effects of contact restrictions due to the corona pandemic, it is becoming clear that schools at all levels, i.e. primary, secondary and upper secondary education, are faced with the challenge of teaching in online formats. The Erasmus+ ...
Duration: 03/2021 - 02/2023
Funded by: EU
STEM in Action - Open Educational Resources for Teachers
The ERASMUS+ project “STEM in Action - Open Educational Resources for Teachers” focuses on the development, testing and evaluation of online and face-to-face STEM courses for teachers and is based in the field of higher education.It has a duration of 36 months. The project language is English.STEM stands for Science, Technology, Engineering and ...
Duration: 12/2020 - 12/2023
Funded by: EU
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centres
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centresThe ERASMUS Family Business Library project is an adult education project funded by the European Commission. It promotes entrepreneurship education in non-urban and rural areas. The core idea of the project is to reach out to people in rural areas through ...
Duration: 10/2020 - 05/2022
Funded by: EU
Green-4-Future - Greening the EntreComp Framework to Reconcile Economic Development and Environmental Security
The ERASMUS+ project Green-4-Future is a strategic partnership in vocational education and training (VET) that is co-funded by the European Commission. The aim is to reconcile economic goals with environmental and climate goals. The core idea of the project is to rethink the EntreComp reference framework developed by the Joint Research Center ...
Duration: 09/2020 - 08/2023
Funded by: EU
IDEAL GAME - Improving didactics, education and learning in higher education with the Online Serious Game Creator
Inhalte/Ergebnisse:The ERASMUS IDEAL Game project is a strategic partnership in the field of higher education funded by the European Commission. Within the IDEAL GAME project, higher education institutions are working together to create an online game developer for serious games to improve teaching and learning in higher education institutions. The ...
Duration: 09/2020 - 12/2022
Funded by: EU
AKTIV UPB - Ausland, Kompetenz, Toleranz, Internationalisierung, Vielfalt
The DAAD-funded PLAZ project AKTIV UPB aims to promote the mobility of student teachers so that they have the opportunity to gain first-hand experience in other cultures and at the same time promote and develop their teaching skills. The project was initiated and coordinated by Prof. Dr. Marc Beutner in his role as a member of the Board of ...
Duration: 01/2020 - 11/2020
Funded by: DAAD
EDU-VET – E-Learning, Digitisation and Units for Learning at VET schools – Creating online Learning Environments in Technical Education for European metal industry
Digitalization is becoming a challenge for vocational schools. Learners are used to new media because they use technical devices such as smartphones and tablets in their daily lives. However, digitalization is not yet as much of a focus at school. For teachers and vocational schools, the changes in social life and in the economy are leading to new ...
Duration: 09/2019 - 03/2022
Funded by: EU
MeDiAPLUR - Fostering Media competences of Bloggers in Ukraine
The MeDiAPLUR project is a German-Ukrainian cooperation.MeDiAPLUR – Fostering Media competences of Bloggers in Ukraine – focuses on the development and implementation of courses to promote media literacy among adolescents and young women with the aim of strengthening plurality in Ukraine.MeDiAPLUR focuses on young women who represent the internally ...
Duration: 05/2019 - 12/2019
AWARE - Arbeit 4.0: Bedarfsanalyse und Ableitung von Unterstützungsangeboten für Unternehmen der produzierenden Industrie zur Gestaltung des digitalen Wandels der Arbeitswelt
In the course of digitalization, employees must be empowered to master new tasks and acquire the necessary skills. Corresponding training courses often affect specific groups and are time-consuming and cost-intensive to design and implement. Given that the training content is often the same or similar, designing and implementing training courses ...
Duration: 12/2018 - 12/2020
Funded by: it’s OWL
DigI-VET - Fostering Digitisation and Industry 4.0 in vocational education and training
In recent years, digitalization has become increasingly important and has thus gained in significance. At the same time, there has been a trend towards mobile learning or m-learning. The Erasmus+ project DigI-VET - “Fostering Digitization and Industry 4.0 in vocational education and training” focuses on new and innovative ways of learning and ...
Duration: 09/2018 - 08/2020
Funded by: EU